Jerremy Laesser
Sound, haptics, and product systems that people can feel.
I lead multimodal design for immersive and mobility products — building the languages that tell you when a hit lands, who’s in control of a car, or whether a product still feels like one family.
GM · Meta · Toyota · Supernatural · Ghost · JS-888
Selected work
Flagship studies
Systems, decisions, and playable craft — not a dump of every project.

01 · Product Sound Designer
Meta
Scaled sonic design systems across Quest and platform products so sound shipped like any other UX system.
View study →
02 · UX Sound Designer
Toyota
A calm companion sound language for Yui — so the car feels present without becoming another pile of alerts.
View study →
03 · HMI Sound Designer
Ghost Autonomy
Six driving states, one tonal family — making authority audible when control moves between driver and system.
View study →
04 · Product Sound Designer
Supernatural
Audio and haptics as one system for VR cardio — timing hits, confirming accuracy, and sustaining flow for a full workout.
View study →